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My 10k with seed 2

Posted By: neilkaz
Date: Thursday, 22 April 2010, at 3:09 a.m.

In Response To: Wild rollout results (bug?) (neilkaz)

I thought seeds were reproducable, but maybe not?

Anyhow...I am sure that the only change between the 1.14 I have here and the release 1.13 is in the speed calibration method, now using 5 ply for fast computers so I don't think the difference is that.

On to other projects for me..enough CPU cycles spent on this one.




is Player 2

score: 0
pip: 164
Money session
Jacoby Beaver
pip: 167
score: 0

is Player 1
XGID=-b----E-C---dEa--c-da---B-:0:0:1:54:0:0:3:0:10
to play 54

1.Rollout124/20* 13/8eq: +0.167
Player:
Opponent:
53.07% (G:17.05% B:1.38%)
46.93% (G:11.59% B:0.59%)
Conf: ± 0.009 (+0.158...+0.176)
Duration: 37 minutes 02 seconds
2.Rollout124/20* 20/15eq: +0.140 (-0.027)
Player:
Opponent:
53.09% (G:15.48% B:1.16%)
46.91% (G:12.32% B:0.66%)
Conf: ± 0.009 (+0.131...+0.149)
Duration: 35 minutes 27 seconds
1 10368 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.14

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