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62$-52

Posted By: David Rockwell
Date: Saturday, 17 October 2009, at 3:20 p.m.

In Response To: 61P-21 (David Rockwell)

The score (after 0 games) is: GNU_bg 0, user 0

Move number 3: user to play 52

GNU_bg159


2O ' ' '1X5X '3X ' ' '5O

2X ' ' ' '5O '3O ' ' '4X

user167

Position ID: 0OfgATDgc/ABMA Match ID: cIkKAAAAAAAA

62$ is a weak move. The best way to meet this move is to counter-slot. This follows the general rule mentioned with 21$-51. The counter-slot is not only best with 21 and 51. My GNU rollouts for 32 (13-10, 6-4) and 54 (13-4) show slotting the four point as best by a small margin. And, slotting is also best with our quiz question, 52 (13-8, 6-4). A failure to slot with 52 is a moderately significant .012 error.

My understanding of this unusual circumstance where slotting the four is correct is a little below what I would like to venture a deeper explanation, especially since this is taking a lot of time already. I would welcome input from anyone who would like to elaborate.

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