[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

How xg treats illegal moves

Posted By: phil simborg
Date: Tuesday, 28 July 2015, at 12:40 p.m.

In Response To: How xg treats illegal moves (Bob Koca)

You ask the player. Again, I think this is a moot point as virtually everyone playing recorded matches will be playing Legal Moves.

Also, again, if you play with one set of dice, which is what you generally will be doing with a clock anyway, and you play legal moves, you will rarely have a problem with both players figuring out what the roll was and what should be played.

Now, even with one set of dice and legal moves, if a player makes an illegal move, hits the clock, and the other player picks up the dice, then there could be a dispute about what the dice were. If you are using my system and putting it into the computer immediately, you can stop, go back and look. End of dispute. Also, with my system, if an illegal play is made you will get a warning sound and/or light (still working that out) to help prevent this problem.

Yes, there are still some players out there that think that taking advantage of a player who makes a wrong, illegal move is a part of the game, but the overwhelming major does not agree that should be a part of the game, and now with so many matches being recorded and transcribed and so many wanting to track PR, and virtually every country and federation in the world advocating Legal Moves, those times are pretty much gone.

By the way, most backgammon is not played in tournaments. Most backgammon is played in heads up and chouette play and on line...maybe 90 percent of more of all backgammon....and in all those places legal moves is the norm.

So let's stop debating this non-legal move vs. legal move problem. If you still like to play non-legal moves and you are in a tournament that allows it and both players want to do that and don't agree to change it to legal moves, go ahead, and you can still do this with my software, but it will interrupt the flow of the game and affect the PR of the players because that move will not get counted.

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.