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When in doubt, hit and make the 5pt and pay later and make the DMP play

Posted By: Casper Van der Tak
Date: Saturday, 15 November 2014, at 2:12 a.m.

In Response To: When in doubt, hit and make the 5pt and pay later and make the DMP play (Timothy Chow)

I would play safe with 10/7 because the other plays to leave so many shots (17 or 15) that will cost us our race lead. It is a tough play, because we give up flexibility and it is not so clear what we are going to do next after 10/7.

6/3* and 7/5 6/5 have the advantage of creating a threat against the back checker and leaving the shot while White has no spares in place yet, so any of these plays might be right, but I'll dodge the immediate danger.

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