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Alternative(s) to XGR++ for cube decisions

Posted By: Christian Sorensen
Date: Sunday, 22 January 2012, at 4:16 p.m.

In Response To: Alternative(s) to XGR++ for cube decisions (Chuck Bower)

I do 5184 games 2-ply checkerplay and 2-ply cube and trunc at 21 at 3-ply, but it's a multiple rollout so it stops at 1296 if it worse then 0,1%. It very fast and accurate.

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