Summary of the Keith Count

For each player, start with the basic pip count and:

  • add 2 pips for each checker more than 1 on the one point;
  • add 1 pip for each checker more than 1 on the two point;
  • add 1 pip for each checker more than 3 on the three point;
  • add 1 pip for each empty space on points four, five, and six.

Increase the count of the player on roll by one-seventh (rounding down).

  • A player should double if his count exceeds the opponent's count by no more than 4.
  • A player should redouble if his count exceeds the opponent's count by no more than 3.
  • The opponent should take if the doubler's count exceeds the opponent's count by at least 2.