For each player, start with the basic pip count and:
- add 2 pips for each checker more than 1 on the one point;
- add 1 pip for each checker more than 1 on the two point;
- add 1 pip for each checker more than 3 on the three point;
- add 1 pip for each empty space on points four, five, and six.
Increase the count of the player on roll by one-seventh (rounding down).
- A player should double if his count exceeds the opponent's count by no more than 4.
- A player should redouble if his count exceeds the opponent's count by no more than 3.
- The opponent should take if the doubler's count exceeds the opponent's count by at least 2.
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